using System;
using Object = Godot.Object;
public enum MaterialType
{
    Item, Block
}
public class SWMaterial
{
    public String Name = "";
    public String DisPlayName = "";
    public MaterialType Type;

    public SWMaterial(String name, MaterialType mt)
    {
        this.Name = name;
        this.Type = mt;
    }
}
